
Yes, it was worth all the bantering I received from fellow employees when they learned I had taken that much vacation time to play a video game. The game has everything you would expect from a Zelda game. Rich environments, extremely immersive, smooth intuitive controls, great graphics (graphics are and were a little outdated, but the art direction more than made up for it), epic boss fights (visually), tricky well balanced puzzles, plenty of side quests, secrets, and other fun things to do (fishing!).
Well, now that I've talked it up so much, why doesn't the game appear on my Top 10 list?? Well unfortunately Twilight Princess was a victim of casual gamers being where the money is. You can read more about that here! So let me explain. This game could have been my #3, #2, perhaps even #1 favorite game of ALL time had the developers changed a few lines of code! Everyone that has played a Zelda game knows that fighting monsters is a big part of the game. Well unfortunately, in Twilight Princess, it's just too damn hard to get yourself killed.
After the first couple dungeons I thought, "Okay, maybe the battles will get harder as the game progresses". Nope... Seriously, they programmed this game so that anyone, and I mean ANYONE (that can hold a controller and distinguish

Not only does this flawed game mechanic make the battles in this game completely unchallenging, but it has other side effects as well. Most of the secrets that you find in this game will eventually lead to a "piece of heart" as a reward. Which end up adding the amount of total hearts (life, hit-points) you can possibly have at one time. In most Zelda games this proves extremely beneficial, and it is exciting to find them. However, in Twilight Princess, you are left feeling that they serve little purpose, and the excitement of finding these secrets is very diminished.
The most frustrating thing about all of this is knowing how easily this could have been changed. It would probably involve changing a few lines of code, and removing some pots and bushes from boss fights. So why couldn't have Nintendo released the game with two different modes? An easy mode (The current one), and a normal mode (for people like me). This is why I haven't been excited for Skyward Sword. I hope that Skyward Sword is great. I hope that it is everything Twilight Princess was and more, and most of all, I hope that the battles prove challenging and give me some feeling of accomplishment when I down an evil foe. But it ends there. I cannot be excited, only hopeful.